First, my personal history with the Assassin's Creed series.
I played the first game in 2009 and had immediate problems. At the start, there are these people with tall pots balanced on their heads. Navigating that was a major hurdle. Of course, considering the sheer volume of gamers that got through just fine, the fault must have been mine. Anyway, got through somehow. After a few missions there is one where you have pick someone's pocket. Oh, the agony of that one. Again, maybe I was not understanding what the game expected me to do but it was troublesome to say the least.
But I got through the game somehow. Some say it revolutionized something. Uh, maybe it did, but not for me.
Then, in 2012, I got hold of Assassin's Creed II. Ho hum, ho hum, carrying along, no bottle of rum. Arrival in Monteriggioni and Uncle Mario. This is where the gamer inside me fell in love with Assassin's Creed.
A persistent peeve of mine (to this day) is when combat turns into a button mash fest. There has to be a way to take out your opponent in one move instead of hitting the idiot 13 times over and over. After the training session with Uncle Mario, Ezio can now disarm opponents and best of all the Counter Kill.
For the rest of Assassin's Creed II, my first act on combat engagement was to be barehanded. No weapons. Disarm. Counter kill. That was so satisfying.
Brotherhood followed with a changed combat system that was more aggressive.
I have mentioned this before in earlier posts that when a game allows a stealth approach, that is always my choice. Open combat is only when the game leaves no other option. The stealth approach naturally involves a slower and sneakier style of play. Little by little Assassin's Creed was moving away from that going into flashier and complex combat moves.
Assassin's Creed III was the last game in the series I played until now. Ubisoft had some direction in mind and the player base seemed happy with it given the success of subsequent entries but not me. Starting with a wannabe RPG attitude, more and more the series was turning into a "farm for XP" style of gameplay.
Again and again, all thoughts go back to Assassin's Creed II and the incredible focus of the game that got blurred and blurred over as the series progressed. Don't want to collect all Codex pages? No problem. Don't want to collect the six Seals to unlock the Armor of Altair? No problem. Don't like button mashing combat? No problem. Don't want to upgrade the Villa? No problem. Don't want to collect all feathers? No problem. Resource gathering? What resource gathering? Crafting? What crafting? Trading? What trading? XP? Say what now?
Yes, the AI was relatively clunky back then and there were several problems that have been resolved today and yet that game still stands out for me as the Assassin's Creed game.
Too much history.
So I quit on the Assassin's Creed series. Black Flag, Rogue, Unity, Syndicate, Origins, Odyssey, Valhalla (ha ha). Never played any of those. But over the years I kept watching walkthrough videos just to see what was happening with it. And with Valhalla it was clear that a new low had been dug and found.
And here we come to Unity (2014). Through the constant internet cacophony one note kept repeating that the parkour in Unity was the best the series has achieved (with a few hiccups, apparently you just cannot have a game without a hiccup or two).
Off to Steam, put the would-be perisher on the wish list, and buy when within budget.
August 2023, finally playing Assassin's Creed Unity.
The game starts and the first thing to do is contact Ubisoft support with the damnedest stupidest question ever: How do I start a new game?
For a few days I even thought Steam had sold me a DLC and not the actual game.
Well, that was an interesting game interface to encounter. Anyway, the game starts.
So I start running around, enjoying myself, and yes the parkour is great with dedicated buttons for up and down making things absolutely smooth. Arno seems to not so much run as glide along at ridiculous inhuman speed. If you get it right then traversal is fun unto itself.
After the prison escape and initiation into the Creed, the game proper begins and that is where my peeves all stand up together and start collecting broken bricks to throw at something.
Combat is a button mash fest. There is a parry but even a perfect parry is just that, a perfect parry. There is no quick way to dispatch an opponent. You slog through pushing the same buttons and combos, rinse repeat. I tried mightily to go about being sneaky and take out as many as possible from the perimeter inwards but it doesn't always work. Once you are spotted, they all come running and surround you. And since more than one can attack when you are still stuck in your stunned animation cycle, you just wish you could drop a bomb, climb the nearest Sync point, and to hell with everyone.
As mentioned (many times) in other posts, I don't do side missions or collectibles or what-have-yous. Just the main campaign clocked in at over 36 hours because I tried desperately to avoid prolonged combat scenarios. At a rough estimate, eight to ten hours of gameplay would have been cut down if the combat could resolve quickly but no. Slog, slog, slog.
It was like you finish today's homework, get ready to go play, and are told you have to do the next three months homework in advance. Sheesh. Have a heart, someone.
Another weird thing happened. Imagine you are playing a game and you, through your own action, get teleported to something that is not part of the main game. And before you know where you are, after six hours of gameplay, you are going about following objective markers, all the time wondering where are the main characters, where are the familiar streets, why is the map so different, why are all the AI opponents behaving so differently?
Then, you pay attention and read something remarkable. You are in Sequence 13. Er, what? 13? After 4, I went to 13?
This has become a recurring thing with me now. I have to keep going to the internet just to figure out where the dickens I am in a game and how to get back to where I want to go. Gosh.
The mistake? Following the exclamation point (or sword or whatever) on the map and not reading what mission you are going to agree to. Why Sequence 13 even highlights on the map before previous sequences are complete, the developers alone know, bless their convoluted sense of progression.
It has been almost a decade since the game released. When you go to forums and realize that these problems have been around for an equal length of time, what are you supposed to think about the developer? Starting a new game, re-starting a game from zero, getting back to the main campaign after getting shuffled into Sequence 13. These are unanswered questions floating about the internet with no clear solutions. I mean, come on. There are solutions but they are not obvious. It is basically bad user interface design. What confounds me is that how did all this get past beta testing.
Anyway, the sheer amount of time the main single player campaign takes to complete thanks to avoidable but not avoided gameplay mechanics, renders the game boring. The only time the game induces a sense of enjoyment is when you are running wildly across the map, close to the ground, the sides of buildings, or across rooftops. The moment you enter into "complete objective" mode, it just goes bad.
Unfortunately, this is not a unique issue with Unity. All AC games now are following this same pattern. Combat is now a chore to be completed.
Nine years of waiting to go back to AC and, oh dear, the disappointment.
Please bring back disarm and counter kill. One button press per opponent. Or include better stealth mechanics to clear out the field without getting surrounded by rotters that take 15 hits before they go down.
This could just be the whine of someone who simply has no patience with prolonged combat. Maybe the majority of the gaming community likes assaulting virtual people and flogging them like, as the expression is, a dead horse. There is no sense of accomplishment in that behavior. It is not like you solved a medium difficulty puzzle or something. All you are doing is hitting the same button ad nauseam. If that inflates your sense of accomplishment, maybe it's time to go and work in the garden or something. Get a dog for heaven's sake or a squirrel.
The peak of AC Unity's offense. There is an enemy that dodges your attacks. This enemy type is so nimble, they can dodge bullets, all the bullets. Even if you drop a smoke bomb and shoot them, they dodge the bloody bullets. Did these guys escape from The Matrix or something? WTH?