Oooo, Star Wars. The unmatched joy of slicing bad people and things with a light saber.
Don't feel like writing a long review detailing everything. This will be over quickly.
The only two issues I have with this otherwise excellent Star Wars game are purely subjective.
The first is the Metroidvania structure. I simply cannot empathize with that game design choice. The process of going to a location and four hours later coming back with a new power-up just so you can access the two corners that were previously out of bounds, yeah, not my idea of fun.
The second is the platforming and level navigation that can get frustrating at times. Especially rope grabbing before you get the "pull" upgrade, especially grabbing a rope from a slide down. Slide jumping was hit or miss for me. It caused more deaths than boss fights. Actually, there were no combat deaths, zero of that. The sliding-jumping-roping that was a killer.
A common issue for me when playing any game is when level design makes it necessary to refer to a map. Fallen Order does this, particularly in cavernous or underground areas. Pausing gameplay to look at a map just doesn't work for me. Open-ended games always run into this issue. A linear experience is just better. Then of course there is the tree that has to be in a Metroidvania. Don't like.
Other than that, good fun in the Star Wars universe.
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